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Striking an enemy before they touch you will cause all enemy units to receive a small amount of damage before the battle begins. A battle begins as soon as you touch an enemy. If an enemy notices you (via sight or sound), they will be alerted and start heading your way. At a Mila Shrine, you can save your game, offer a provision, Class Change units or configure Mila’s Turnwheel.
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Selecting your main character to leave will instantly end your dungeon exploration.Īt the end of most dungeons, you will often find a Mila Shrine and/or Sacred Springs. If necessary, you can order units to exit the dungeon by selecting the last option from the main menu. Inside dungeons, the camera will shift to behind your main character (Alm or Celica) and you will be able to freely navigate like in an action game. Only the first 10 units in your party will accompany you in the dungeon, so be sure to re-order your units appropriately.Īdditionally, Fatigue can actually matter, so having a few provisions in possession will be helpful (you can also find provisions in dungeons by breaking boxes, etc.). Almīefore entering the dungeon itself, you can make preparations akin to before beginning a battle. Dungeons can be accessed via the World Map, typically via locations with “shrine” in their name.